Note: This idea has blossomed into a proper project I am, for now, calling ThinkThank . The idea is simple, I want to take a moment to share what kind of thinking a game has inspired in me, along with a sentiment of thankfulness for that inspiration. Originally, this list was a "Page", while each piece would be a separate Post. I have now switched this format for future endeavors. Find the full list of completed ThinkThank pieces on the lefthand sidebar.
I just got home from an local industry mixer/dinner where I got the chance to shoot the shit with some other developers and games industry people. In general I wouldn't say its my "thing", but its for our localized, non-affiliated advocacy group, so there's a lot more of the spirit of grassroots and low-pressure that makes me enjoy it all. I'm not really cut out for the more performative industry stuff. But tonight was nice-- got to talk game design, trains, local accents, and a little Canadian history with some nice Albertans. A few students were there too, and I was once again asked if I would consider starting a lecture series or something similar. Its enough that I'm actually considering it, self-important as that feels. It does feel quite nice to see other budding designers visibly begin believing that they can turn their ideas into real games. Maybe I could share some of what I know about the design process, classic pitfalls, and strategies to avoid get...
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