Influential Games & ThinkThank restructure
Note: This idea has blossomed into a proper project I am, for now, calling ThinkThank. The idea is simple, I want to take a moment to share what kind of thinking a game has inspired in me, along with a sentiment of thankfulness for that inspiration. Originally, this list was a "Page", while each piece would be a separate Post. I have now switched this format for future endeavors.
Find the full list of completed ThinkThank pieces on the lefthand sidebar.
Text from original post:
"I wanted to make a record for myself of the games which fundamentally altered my perception, understanding, or appreciation of games. I have always rested firmly in the "Games as Art" crowd, but that sense evolved and refined over time.
This list will, as you will likely not be surprised to hear, be nearly identical to my "favorite games". Many of these are games I like, while some are games I truly don't like in the slightest, although I may still hold them in high esteem for what they accomplish. It may also look a bit like a "favorite gamecube/nintendo games" list, but I promise its more objective than a Nintendo's greatest hits list. That said, Nintendo will have heavy representation here so... I'm sorry if that bothers you.
As I began making this list, it hit me that it might be a good exercise to go through each one and write about my experience with them and what they did to impact my sense of design. Expect to see short pieces about these games, in no particular order, over time."
For simplicity, I have instead ordered alphabetically:
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